Jon Reinhardt teaches courses for English undergraduate, MATESL graduate, and SLAT PhD graduate students, primarily focused on teaching languages with technology, sociolinguistics, and teaching English as a foreign language. His research interests lie in the relationship between technological change and the theory and practice of technology-enhanced second and foreign language pedagogy, especially with emergent technologies like social media and digital gaming. He sits on the editorial boards of CALICO Journal and Language Learning and Technology, for which he serves also as Book Review Editor. He is serving as President of the Computer Assisted Language Instructional Consortium (CALICO) 2019-2020.
Reinhardt, J. (2019). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Basingstoke, UK: Palgrave-Macmillan. U of Arizona students and faculty can read the book here.
Reinhardt, J. & Thorne, S. L. (2019). “Digital literacies as emergent multifarious repertoires”. In Arnold, N. & Ducate, L. (eds.), Engaging language learners through CALL: From theory and research to informed practice. London: Equinox.
Reinhardt, J. (2019). State-of-the-art review: Social media in L2 teaching and learning. Language Teaching, 52(1), 1-39.
Reinhardt, J. (2017). "Digital gaming in L2 Teaching and Learning". In C. Chapelle and S. Sauro, (Eds.), Handbook of Technology in Second Language Teaching and Learning, 202-216. Hoboken, NJ: Wiley-Blackwell.
Reinhardt, J. (2017). "Social network sites and L2 education." In The Encyclopedia of Language and Education (Ed. S. May): Vol. 9: Language, Education and Technology, edited by Steven L. Thorne. Berlin: Springer.
Reinhardt, J. & Thorne, S. (2017). "Language socialization in digital contexts." In The Encyclopedia of Language and Education (Ed. S. May): Vol. 8: Language Socialization, edited by Patricia Duff. Berlin: Springer.
Reinhardt, J. & Thorne, S. (2016). "Metaphors for digital games and language learning". In F. Farr & L. Murray, (Eds.), Routledge Handbook of Language Learning and Technology, 415-430. London: Routledge.
Reinhardt, J., Warner, C., & Lange, K. (2014). "Digital game literacies in L2 German". In J. Pettes-Guikema and L. Williams, (Eds.), Digital Literacies in Foreign Language Education, 159-177. San Marcos, TX: CALICO.
Reinhardt, J. & Ryu, J. (2013). Using social network-mediated bridging activities to develop socio-pragmatic awareness in elementary Korean. International Journal of Computer Assisted Language Learning and Teaching, 3(3), pp. 18-33.
Reinhardt, J. (2013). An applied genre analysis of office hours consultations. International Journal of Corpus Linguistics, 18(3), pp. 301-326.
Reinhardt, J. (2013). "Digital game-mediated foreign language teaching and learning: Myths, realities and opportunities". In M. Derivry-Plard, P. Faure, and C. Brudermann (Eds.), Apprendre les langues à l’université au 21ème siècle, 161-178. Paris: Riveneuve.
Reinhardt, J. & Chen, H. (2013). "An ecological analysis of social networking site-mediated identity development". In M.-N. Lamy and K. Zourou, (Eds.), Social Networking for Language Education, 11-30. New York: Palgrave Macmillan.
Reinhardt, J. & Sykes, J. (2012). "Conceptualizing digital game-mediated L2 learning and pedagogy: game-enhanced and game-based research and practice". In H. Reinders (Ed.), Digital Games in Language Learning and Teaching, 32-49. New York: Palgrave Macmillan.
Reinhardt, J. (2012). "Accommodating divergent frameworks in analysis of technology-mediated interaction". In M. Dooly and R. O’Dowd (Eds.), Researching Online Interaction and Exchange in Foreign Language Education: Current Trends and Issues, 45-77. Frankfurt: Peter Lang.
Sykes, J. & Reinhardt, J. (2012). Language at Play: Digital Games in Second and Foreign Language Teaching and Learning. New York: Pearson.